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-BOOK COVERS & DESCRIPTIONS-



FIGHTING SLAVE OF GOR #14 Attempting to save his girl friend from a Gorean slave trap, Jason Marshall found himself kidnapped to that legendary counter-Earth planet. And as such found himself the first "civilized" Earth male to become enslaved in the ruthless chains of Gorean society. Jason Marshall's startling adventures make constantly fascinating reading as he is made to be the slave of a haughty woman, then into her fighting companion, and finally amid the turmoil of primitive warefare to seek his liberty in order to search for his lost love amid the slave marts of that alien and turbulent planet.
ROGUE OF GOR #15 Jason Marshall learned the meaning of manhood and the power of women, both dominant and submissive, when he was kidnapped from Earth to the Counter-Earth called Gor. Winning his freedom, Jason set out single-handed to win his own place on that gloriously barbaric world on the other side of the sun. His intent was to find the girl who had been enslaved with him. But that quest thrust him smack in the middle of the war that raged between Imperial Ar and the Salerian Confederation--and the secret schemes of the pirate armada that fought control of the mighty trading artery of the fighting cities.
GUARDSMAN OF GOR #16 From kidnapped collegian to a woman's slave, from landless fugitive to warrior-captain, the life of Jason Marshall on Earth's orbital twin was a constant struggle against the naked power and barbaric traditions of glorious Gor. Now, in the heat of a desperate naval battle against overwhelming odds, Jason faced the pivotal hours of his Gorean career. For him victory would mean a homeland, a warrior's honors, and the lovely Earthgirl who was the prize he had long sought. Defeat would mean degradation worse than the chains he had once escaped.
SAVAGES OF GOR #17 The Kur came to Port Kar! Two of the terrible space beasts came to make Tarl Cabot an offer. They a death-squad, sought the renegade Kur commander, the great Half-Ear, whom Tarl had once battled in the Far North. But Tarl refused their offer, for Half-Ear was more valuable to the Priest-Kings alive than to the Kur dead. An now he knew it was imperative for him to save that monster from the doom that would fast overtake him. This meant venturing into the forbidden Barrens of Gor--a vast land of plains and prairies whose cruel masters were tribes of savage red riders and where civilized men were always prey and their women mere trophies of the hunt! Tarl Cabot returns in one of his greatest adventures.
BLOOD BROTHERS OF GOR #18 Tarl Cabot, seeking the monsters from the Steel Worlds, found himself among the cruel savages who ruled the vast Barrens. Though himself enslaved, he stood with his comrades and masters against the onslaught. For the Kur had united the enemies of the tribe that held Cabot, and death and destruction were unleashed. Out of the plains came riding hordes of feud-driven braves, from the skies came a host of maddened tarn-riders, and even among the slave girls held by the blood brothers there was devilish treason.
KAJIRA OF GOR #19 Kajira means slave-girl in Gorean. But when Tiffany Collins was kidnapped from Earth and brought to that orbital counter-world, she found herself on the throne of a mighty city as its "queen". Power seemingly was hers, and she did not realize that her true role was that of a slave puppet of a conniving woman agent of the monstrous Kurii. But a chained slave she was destined to be, and in the course of the complex, visable and invisible struggles between warriors and cities, between Kurii and Priest-Kings, she would play a pivotal role.
PLAYERS OF GOR #20 During the holiday revels of Port Kar, an attempt is made on the life of Tarl Cabot. An Tarl discovers that the Priest-Kings have turned against him! To clear himself of their charge of treason, he must follow the assassin's trail. The way to achieve that was to join, in disguise, a troupe of travelling Players, a sort of Gorean carnival, which would give him entry to enemy cities and hostile territories. But life in such a carnival is always a risk in itself. There are monsters in form and monsters in mind among them--and there may be spies of the alien Kurs and the omnipotent Priest-Kings. Players of Gor is a rich and full adventure on that wondrous world where free men must fight and slave girls must yield, where life and liberty may depend on the chance moves of a game-board or the edged passions of the dueling ground. And where Tarl's destiny must bring him face to face with a conspiracy of superhuman powers.
MERCENARIES OF GOR #21 War on Gor is a rousing and fearful affair--and when the armada of Cos landed and began its sweeping arch against the mighty city of Ar, Tarl Cabot was swept up in their drive. Outcast from Port Kar, rejected by the Priest Kings, Tarl fought now for his own redemption. With comrades at his sides, barbarian warriors and daring women, free and slave, his plans went forward--until the mercenaries of Dietrich of Tarnsburg disrupted the struggle as a mysterious third force.
DANCER OF GOR #22 Doreen Williamson appeared to be a quiet shy librarian, but in the dark of the library after hours, she would practice, semi-nude, her secret studies in belly-dancing. Until one fateful night, the slavers from Gor kidnapped her. On that barbarically splendid counter-Earth, Doreen drew a high price as a dancer in taverns, in slave collar and ankle bells. Until each of her owners became aware that their prize dancer was the target of powerful forces--that in the tense climate of the ongoing war between Ar and Cos, two mighty empires, Doreen was too dangerous to keep.
RENEGADES OF GOR #23 As the bloody tide of war spread over Gor, Tarl Cabot, outcast by the Priest-Kings, became deeply enmeshed in the military combat between the empire of Ar and the invaders from Cos. His fate would depend upon which proved victorious in the coming confrontation at Ar's besieged river port. And it looked like Tarl himself might prove the deciding factor that would tip the scales of destiny for one side or the other.
VAGABONDS OF GOR #24 As treachery and betrayal become the prime weapons in the war between Ar and Cos, Tarl Cabot is trapped in the siege of Ar's Station. And when Ar's Station falls to the warriors of Cos, it is only with the aid of the loyal Vosk League, that Tarl and other survivors make their escape from the defeated port. But with the forces of Cos now readying to continue on their devasting march of conquest, Tarl must go undercover as a spy within the enemy camp, hoping to discover their plans and send word to Ar's army before its too late.
MAGICIANS OF GOR #25 With the capital city of Ar under the sway of the beautiful traitress Talena, a ruler placed in power by the Cosian invaders, Tarl Cabot and the Delta Brigade, the members of the underground force sworn to defeat Cos, must call upon the unique talents of master magician Boots Tarsk-Bit to recapture the precious Home Stone of vanquished Ar's Station. For snatching the Home Stone from the enemy's grasp may prove the vital ingredient in Tarl's desperate and dangerous campaign to rouse the people of Ar to fight on to regain their freedom from the hated foe.
WITNESS OF GOR #26 Deep within the cells of Treve, a glorious and mysterious city at the center of Gor's struggle for supremacy, awakens a nameless slave girl who will witness events about which others will only dare to whisper. Witness of Gor takes us on a whirlwind ride from political plots to tarn raids, epic love stories to relentless Assassins, our witness experiences all the beauty, spender, mystery, brutality, honor and intrigue of the awesome world of Gor.