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FIGHTING SLAVE OF GOR #14
Attempting to save his girl friend from a Gorean slave trap, Jason Marshall found
himself kidnapped to that legendary counter-Earth planet. And as such found himself the first "civilized"
Earth male to become enslaved in the ruthless chains of Gorean society. Jason Marshall's startling
adventures make constantly fascinating reading as he is made to be the slave of a haughty woman, then into
her fighting companion, and finally amid the turmoil of primitive warefare to seek his liberty in order to
search for his lost love amid the slave marts of that alien and turbulent planet.
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ROGUE OF GOR #15
Jason
Marshall learned the meaning of manhood and the power of women, both
dominant and submissive, when he was kidnapped from Earth to the
Counter-Earth called Gor. Winning his freedom, Jason set out single-handed
to win his own place on that gloriously barbaric world on the other side
of the sun. His intent was to find the girl who had been enslaved with
him. But that quest thrust him smack in the middle of the war that raged
between Imperial Ar and the Salerian Confederation--and the secret schemes
of the pirate armada that fought control of the mighty trading artery of
the fighting cities.
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GUARDSMAN OF GOR #16
From kidnapped collegian to a woman's slave, from landless fugitive to warrior-captain,
the life of Jason Marshall on Earth's orbital twin was a constant struggle against the naked power and barbaric
traditions of glorious Gor. Now, in the heat of a desperate naval battle against overwhelming odds, Jason faced
the pivotal hours of his Gorean career. For him victory would mean a homeland, a warrior's honors, and the
lovely Earthgirl who was the prize he had long sought. Defeat would mean degradation worse than the chains he
had once escaped.
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SAVAGES OF GOR #17
The Kur came to Port Kar! Two of the terrible space beasts came to make Tarl Cabot an
offer. They a death-squad, sought the renegade Kur commander, the great Half-Ear, whom Tarl had once battled
in the Far North. But Tarl refused their offer, for Half-Ear was more valuable to the Priest-Kings alive than
to the Kur dead. An now he knew it was imperative for him to save that monster from the doom that would fast
overtake him. This meant venturing into the forbidden Barrens of Gor--a vast land of plains and prairies whose
cruel masters were tribes of savage red riders and where civilized men were always prey and their women mere
trophies of the hunt! Tarl Cabot returns in one of his greatest adventures.
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BLOOD BROTHERS OF GOR #18
Tarl Cabot, seeking the monsters from the Steel
Worlds, found himself among the cruel savages who ruled the vast Barrens.
Though himself enslaved, he stood with his comrades and masters against
the onslaught. For the Kur had united the enemies of the tribe that held
Cabot, and death and destruction were unleashed. Out of the plains came
riding hordes of feud-driven braves, from the skies came a host of
maddened tarn-riders, and even among the slave girls held by the blood
brothers there was devilish treason.
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KAJIRA OF GOR #19
Kajira
means slave-girl in Gorean. But when Tiffany Collins was kidnapped from
Earth and brought to that orbital counter-world, she found herself on the
throne of a mighty city as its "queen". Power seemingly was hers, and she
did not realize that her true role was that of a slave puppet of a
conniving woman agent of the monstrous Kurii. But a chained slave she was
destined to be, and in the course of the complex, visable and invisible
struggles between warriors and cities, between Kurii and Priest-Kings, she
would play a pivotal role.
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PLAYERS OF GOR #20
During the holiday revels of Port Kar, an attempt is made on the life of Tarl Cabot. An
Tarl discovers that the Priest-Kings have turned against him! To clear himself of their charge of treason, he must
follow the assassin's trail. The way to achieve that was to join, in disguise, a troupe of travelling Players, a
sort of Gorean carnival, which would give him entry to enemy cities and hostile territories. But life in such a
carnival is always a risk in itself. There are monsters in form and monsters in mind among them--and there may be
spies of the alien Kurs and the omnipotent Priest-Kings. Players of Gor is a rich and
full adventure on that wondrous world where free men must fight and slave
girls must yield, where life and liberty may depend on the chance moves of
a game-board or the edged passions of the dueling ground. And where Tarl's
destiny must bring him face to face with a conspiracy of superhuman
powers.
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MERCENARIES OF GOR #21
War on Gor is a rousing and fearful affair--and when
the armada of Cos landed and began its sweeping arch against the mighty
city of Ar, Tarl Cabot was swept up in their drive. Outcast from Port Kar,
rejected by the Priest Kings, Tarl fought now for his own redemption. With
comrades at his sides, barbarian warriors and daring women, free and
slave, his plans went forward--until the mercenaries of Dietrich of
Tarnsburg disrupted the struggle as a mysterious third force.
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DANCER OF GOR #22
Doreen
Williamson appeared to be a quiet shy librarian, but in the dark of the
library after hours, she would practice, semi-nude, her secret studies in
belly-dancing. Until one fateful night, the slavers from Gor kidnapped
her. On that barbarically splendid counter-Earth, Doreen drew a high price
as a dancer in taverns, in slave collar and ankle bells. Until each of her
owners became aware that their prize dancer was the target of powerful
forces--that in the tense climate of the ongoing war between Ar and Cos,
two mighty empires, Doreen was too dangerous to keep.
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RENEGADES OF GOR #23
As the bloody tide of war spread over Gor, Tarl
Cabot, outcast by the Priest-Kings, became deeply enmeshed in the military
combat between the empire of Ar and the invaders from Cos. His fate would
depend upon which proved victorious in the coming confrontation at Ar's
besieged river port. And it looked like Tarl himself might prove the
deciding factor that would tip the scales of destiny for one side or the
other.
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VAGABONDS OF GOR #24
As treachery and betrayal become the prime weapons in
the war between Ar and Cos, Tarl Cabot is trapped in the siege of Ar's
Station. And when Ar's Station falls to the warriors of Cos, it is only
with the aid of the loyal Vosk League, that Tarl and other survivors make
their escape from the defeated port. But with the forces of Cos now
readying to continue on their devasting march of conquest, Tarl must go
undercover as a spy within the enemy camp, hoping to discover their plans
and send word to Ar's army before its too late.
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MAGICIANS OF GOR #25
With the capital city of Ar under the sway of the
beautiful traitress Talena, a ruler placed in power by the Cosian
invaders, Tarl Cabot and the Delta Brigade, the members of the underground
force sworn to defeat Cos, must call upon the unique talents of master
magician Boots Tarsk-Bit to recapture the precious Home Stone of
vanquished Ar's Station. For snatching the Home Stone from the enemy's
grasp may prove the vital ingredient in Tarl's desperate and dangerous
campaign to rouse the people of Ar to fight on to regain their freedom
from the hated foe.
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WITNESS OF GOR #26
Deep within the cells of Treve, a glorious and mysterious city at the center of Gor's struggle for supremacy, awakens a nameless slave girl who will witness events about which others will only dare to whisper. Witness of Gor takes us on a whirlwind ride from political plots to tarn raids, epic love stories to relentless Assassins, our witness experiences all the beauty, spender, mystery, brutality, honor and intrigue of the awesome world of Gor.
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